Garou Chapter Five

TRIBEBOOKS (5.0)

This appendix describes alterations to the following Revised Tribebooks: Black Furies, Bone Gnawers, Children of Gaia, Fianna, Get of Fenris, Glass Walkers, Red Talons, and Shadow Lords, for use in the Camarilla’s Sanctioned chronicle. This appendix will be updated as future Tribebooks are released. Unless otherwise noted, Low Approval is required for items from a character’s appropriate Revised Tribebook (if that Tribebook has been incorporated into this chapter). High Approval is required for a member of a different Tribe to take them. High Approval is also required for camp-specific items to be taken by those who are not members of both the Tribe and the camp. All other approval requirements and restrictions from the chapters above also apply. Top Approval is required for creatures outside the Garou venue to take anything from these books.

New Charms or Optional Rules found in these Tribebooks are not used in the Sanctioned chronicle, unless otherwise noted in this chapter.

TYPES (5.1)

Kucha Ekunda, (from Tribebook Red Talons) require Top Approval.

ABILITIES (5.2)

Some of the Tribebooks introduce new Abilities, most of which are just variations of standard, currently-used Abilities. Unless otherwise noted in this chapter, Abilities from the Tribebooks are not used in the Sanctioned chronicle.

BACKGROUNDS (5.3)

Clout
The Clout Background requires High Approval.

Fetish
Air Hightops: The system to avoid falling damage is a Static Physical Challenge. The difficulty is 2 Traits per 10 feet of the fall.

Boar’s Tusk: This may only be activated once per session.

Body Reformation Engine: This Talen requires High Approval. It takes an hour to make any change.

Cub’s Vigor: Willpower is recovered as though the Garou had meditated [per the Ability], though no test or time is required. It is not compatible with further meditation in a night.

The Final Draught: This Talen requires High Approval.

Fogg’s 9mm: This unique item is not used in the Sanctioned Chronicle.

Judge’s Dagger: The dagger inflicts only one additional level of damage per strike, and only for a number of strikes equal to the number of Gnosis stored in it.

Labrys Axe: The rules for this weapon may not be used in the Sanctioned Chronicle without High Approval. Otherwise, substitute the statistics for a Large Axe, from Dark Epics.

Quiver of Silvered Arrows: The arrows that are not recovered and returned to the quiver within twenty-four hours will lose their power. When all the arrows are lost, the quiver likewise loses its power.

Thunder’s Bracers: This unique item is not used in the Sanctioned Chronicle.

Torque of Wisdom: This may only be activated once per session.

Ultimate Search Engine: This is not used in the Sanctioned Chronicle.

Totem (5.31)

The Tribe-specific guidelines apply even to totems. It requires High Approval to be part of a pack with a totem from a Tribebook that is not the character’s own. This helps to ensure that some of the standard Totems from Laws of the Wild will be used, since the ones in the Tribebooks are so much better.

When using the Totems presented in the Tribebooks, levels, or “dots” of Abilities translate into Ability Traits on a one for one basis. The MET systems for the American Dream are left to the discretion of the Narrator to create on a case-by-case basis in any given scene.

Eagle (Child of Gaia) grants its retest to each pack member only once per session.

Epona (Fianna) only grants the three Tireless Traits in challenges involving extended travel and endurance, not in combat.

Medusa (Black Fury) has vanished in the Sanctioned chronicle. This Totem requires Top Approval.

MERITS AND FLAWS (5.4)

Caern Child and Camp Affinity/Enmity
The Social bonus/penalty Traits follow the same rules presented under Pure Breed in Chapter Two.

Mentor/Feared Mentor
Feared Mentor does not grant a bonus Social Trait.

GIFTS (5.5)

Level one and two Gifts from the Tribebooks equate to Basic level in the MET system. Levels three and four equate to Intermediate, and level five Gifts equate to Advanced. Level six Gifts may only be learned by Legend rank Garou, and only with Top Approval.

Gifts from the Boli Zouhisze, Iron Rider, and Tetrasomians lists (Tribebook Glass Walker) require High Approval.

Blessing of the First Pack [Red Talon]
Learning this Gift requires Top Approval. The originators of the auspices should not be called upon in any but the direst of circumstances. Frivolous use of this Gift will earn the user Notoriety Traits, or worse.

Blizzard of Arrows [Black Fury]
The Fury need not bid Physical Traits in the challenges to use this Gift. Blizzard of Arrows may only be used once per scene. Ammunition may limit the number of shots the Garou can actually make. After Blizzard of Arrows is used, the bow must succeed in a Simple Test, or be destroyed by the strain.

Cool Mind [Glass Walker]
This Gift does not immunize the recipient to emotion-affecting powers, granting instead a retest to resist.

Corner Shot [Glass Walker]
The restriction against “autofire” refers to the weapon’s Fully Automatic and/or Spray capabilities.

Cub’s Lesson [Red Talon]
Ignore the sentence beginning: “If you succeed, the original results...” This sentence makes no sense using Mind’s Eye Theatre rules.

Electroshock [Glass Walker]
This Gift only inflicts one aggravated wound level per touch. The cost to use Electroshock is a single Rage Trait.

Find the Transgressor [Shadow Lord]
This Gift requires High Approval.

Flames of Hestia [Black Fury]
The extra level of damage in combat is only inflicted upon targets that are tainted by corruption or the Wyrm (which is determined by the Narrator’s whim).

Interrogator [Shadow Lord]
This Gift requires a Social Challenge, not a Static Social Challenge against the target’s Willpower. The once per month per target limit applies even if the Gift is not successful.

Jam Weapon [Child of Gaia]
The effects of this Gift last for a scene, not a turn.

Kali’s Tongue [Black Fury]
This Gift requires a touch, and a regular Social Challenge to activate. No more than four Social Traits may be spent to increase the Gift’s duration.

Mule’s Bane [Child of Gaia]
The effects of this Gift last for a scene, not a turn.

Reap the Soul [Red Talon]
This Gift is usable only once per scene.

Repel Metal [Glass Walker]
This Gift has no affect on incoming projectiles such as bullets.

Reverie [Fianna]
This Gift requires a normal Social Challenge (not one against the target’s Willpower).

Seeds of Doubt [Shadow Lord]
This Gift requires a normal Social vs. Mental Challenge, not a Social Challenge vs. the target’s Wits-related Mental Traits.

Shadow Cutting [Shadow Lord]
The Trait penalty applies to all combat challenges, not just dodging. The Storyteller may increase or decrease this penalty by one Trait, based on lighting conditions.

Silence the Slain [Red Talon]
This Gift requires a normal Social Challenge against any it is used on, not a Static Social Challenge.

Tommy’s New Trick [Glass Walker]
This Gift does not allow the user to automatically change failed firearms challenges into successes. Instead, while active it allows the Garou to retest any use of firearms with a Willpower Trait.

Troll Skin [Get of Fenris]
This Gift can be activated no more than once per scene.

Truest Sacrament [Black Fury]
This Gift uses a normal Social Challenge. Trust Me [Bone Gnawer]
This Gift can also be learned from appropriate spirits, not just Munchmausen Ratkin.

Wounding Lies [Shadow Lord]
This Gift requires a Social Challenge, not a Static Social Challenge against the target’s Willpower.

Wyrm Taint [Shadow Lord]
This Gift requires High Approval.

Yu’s Endurance [Glass Walker]
The benefits of this Gift apply only during tests of endurance, not in combat.

RITES (5.6)

Level one and two rites from the Tribebooks equate to Basic level in the MET system. Level three and four equate to Intermediate, and level five rites equate to Advanced.

Avenge the Innocent [Black Fury]
This rite does not work on supernatural creatures (though semi-Awakened mortals can be affected). The subject need not be present for the rite to take place.

Rite of Conquest [Get of Fenris]
Experience Traits must be spent as normal for these Gifts, though no teacher is required.

Rite of Defiance [Red Talon]
This rite is should not be performed commonly, typically only at a moot following an unsuccessful battle.

Rite of Gaia’s Rebirth [Red Talon]
To learn this rite requires Top Approval. To use this rite requires Top Approval.

Rite of the Hurricane [Shadow Lord]
To learn this rite requires High Approval. To use this rite requires High Approval.

Rite of Conquest [Shadow Lord]
To learn this rite requires High Approval. To use this rite requires High Approval. The approving High Storyteller moderates the rite’s application and its result.