Garou Chapter Six

CHANGING BREEDS (6.0)

This appendix describes alterations to Laws of the Wild Changing Breeds: 1, Laws of the Wild Changing Breeds: 2, and Laws of the Wild Changing Breeds: 3, for use in the Camarilla’s Sanctioned chronicle. A minimum of High Approval is required for Garou venue characters to take anything from these books. Top Approval is required for creatures outside the Garou venue to take anything from these books. Even special approval Type characters require approval after creation if they decide to take anything from these sources specifically marked here for High or Top Approval.

A shifter cannot take items specific to another shifter Type without Top Approval, regardless of the fact that these items are all listed together in this chapter. Top Approval is required for creatures outside the Garou venue to take anything from these books.

SHIFTING BREEDS (6.1)

Corax, Nuwisha, and Ratkin require High Approval in the Garou venue. Ananasi, Bastet, Gurahl, and Mokole require Top Approval in the Garou venue.

The changing breeds use all the same rules for forms as Garou in Laws of the Wild, including tests to change forms (except where their rules note specific changes). The difficulty to change forms is the same as the equivalent Garou forms in Laws of the Wild. There are no rank-based advantages for Crinos form.

Shifters who are not Garou commonly have Rank and Renown systems quite different from those of the werewolves. For these characters, the same level Storyteller that is required to approve them as a Type will moderate increases in Rank.

Ananasi
The Sanctioned chronicle makes use of the optional rule on page 46 of Laws of the Wild Changing Breeds: 3 (the one regarding female Ananasi forms having a higher number of Physical Traits than male Ananasi forms). Ananasi may initiate Social Challenges normally in their various forms (beyond those involving just Intimidation.)

Bastet
Bubasti start with one Rage Trait. Bagheera, Qualmi, and Swara start with two Rage Traits. Ceilican and Pumonca start with three Rage Traits. Balam start with four Rage Traits. Khan and Simba start with five Rage Traits.

Khan and Simba start with two Willpower Traits. Balam and Ceilican start with three Willpower Traits. Bagheera, Pumonca, and Swara start with four Willpower Traits. Bubasti and Qualmi start with five Willpower Traits.

All Bastet start with one more Trait of Gnosis than Garou of the same breed.

Corax
All Corax start with six Gnosis Traits and three Willpower Traits (not four and two).

Gurahl
The effect of spending Rage to gain extra Physical Traits or extra Health Levels lasts for the remainder of the scene. Gurahl use the Rage Healing rules for all shifters as noted in Garou (not the Remaining Active rule in Changing Breeds 2, page 53).

Mokole
A Mokole receives a number or Archid Traits equal to his starting Gnosis plus any Gnosis Traits purchased with Free Traits. Gnosis Traits purchased with Experience Traits do not add Archid Traits.

Archid Traits with similar effects do not stack. (For example, extra damage from Long Teeth is not added to extra damage from Poison Sacs.) Movement changes listed for the Varna are for Suchid form only.

The Poison Sacs Archid Trait inflicts only one additional level of damage. If it is bought more than once, it can be applied to different attack forms, but the damage bonus does not increase.

Nuwisha
Being a member of the Umbral Danse (successful completion of the rite) requires High Approval.

All Nuwisha start with four Willpower Traits (instead of three). Latrani start with five Gnosis Traits (instead of three).

BACKGROUNDS (6.3)

Den Realm
This Background requires High Approval.

Fetish
The Ball of Death, Mirror of Ti Malice, Mother Tongues, Soul Brush, and Helios' Mirror require High Approval.

Fylfot
All of these fetish items are unique and require Top Approval for the Ananasi to have at character creation or to create later.

Secrets
The approval level for Secrets is equal to that of the Storyteller who overseas the area the secret covers. (If the secret is specific to another venue, a minimum of Mid Approval is required.) For example, knowledge of the local vampire prince's dark secret would be Mid Approval, while knowledge of a Justicar's haven would be Top Approval.

Totem
A Nuwisha may have up to eight Traits in the Totem Background and can only gain bonus Traits from one Totem. Note that Nuwisha do not get Totem spirits like Garou packs, just bonus Traits from following a Totem. A Nuwisha gains only the benefits of his current Totem. Those of past Totems are lost.

For the purposes of the Willpower Traits granted by Oghma, a story is one month. These Willpower Traits are temporary and do not count during the resolution of challenges

The bonus health levels gained from Xochipilli are for the scene the Nuwisha is attempting his outrageous stunt. The free retest (“to soak”) counts only in challenges where the Nuwisha is not attempting to harm or otherwise affect his opponent.

The totem Ptah requires High Approval.

Trinkets
Non-Fetish Trinkets use the rules for Wonders in Laws of Ascension, Laws of Ascension Companion, and the Mage supplement to determine Trait value.

MERITS AND FLAWS (6.4)

Rip Van Winkle, Step Sideways, and Umbra Affinity require High Approval.

Gold Tolerance
This Corax Merit operates like Silver Tolerance following the rules in Chapter Two, affecting gold rather than silver.

GIFTS (6.5)

Baring the Will, Dark Truths, Feed the Gods, Ghost Dance, and Spirit Touch are not used in the Sanctioned Chronicle. If a Gift states that it uses the system from Laws of the Wild, but the Gift referred to does not exist in that book, the Gift is not used in the Sanctioned Chronicle.

Bastet require High Approval to swipe Gifts or learn mortal Sorcery Numinae.

Aversion Therapy [Advanced Kojubat Gurahl]
To use this Gift, engage the target in a Willpower Challenge (not a Static Mental Challenge against the target's Willpower).

Awe [Basic Eclipsed Sun Mokole]
This gift is as the Homid Gift Staredown in Laws of the Wild.

Backbite [Intermediate General Ratkin]
Each use of this Gift beyond the first in a scene requires the Ratkin to win a Mental Challenge to actually surprise her opponent.

Backfire [Advanced Nuwisha]
Powers that change that type of damage that would be inflicted by an attack instead inflict unmodified damage on the Nuwisha while his attacker takes the damage the Nuwisha should have taken. For example, Prowess causes an attacker's punch to do lethal damage instead of bashing. Successful use of Backfire would result in the Nuwisha taking a bashing wound while the attacker takes a lethal wound.

Battery [Intermediate Engineer Ratkin]
The effects of this Gift last for ten minutes, after which another power source must be jury-rigged (and more Gnosis spent) to give the recipient more “juiced up” time.

Become Log [Basic Shrouded Sun Mokole]
When a Mokole that is not a Shrouded Sun learns this Gift, it is learned at Advanced level.

Blur of the Weeping Eyes [Basic Plague Lord Ratkin]
Using this Gift requires a successful Physical Challenge against the target.

Burning Blood [Advanced Hatar Ananasi]
A character cannot suffer more than three level of damage per Turn from this blood through contact and/or ingestion.

Calm the Flock [Advanced Decorated Sun Mokole]
As the Homid Gift Part the Veil in Laws of the Wild.

Combat Healing [Intermediate Rising Sun Mokole]
Once activated the Mokole does not need to test to heal damage during combat.

Command Attention [Basic General Bastet]
No more then four Social Traits can be gained by use of this Gift.

Dance of Abandon [Intermediate Nuwisha]
To use the Gift, the Nuwisha must succeed in a normal Social Challenge (not a Social Challenge against his opponent's Willpower).

Dragonroar [Intermediate Khan Bastet]
This Gift inflicts 2 aggravated wounds the first Turn and 1 on the second and third Turns.

Entropic Bite [Intermediate General Ananasi]
Defenders without Gnosis Traits (or with more Willpower than Gnosis) may use their Willpower Traits to resist the Gnosis Challenge.

Gaia's Breath [Advanced General Gurahl]
Use of this Gift requires Top Approval.

Grasp the Beyond [Intermediate Shrouded Sun Mokole]
When a Mokole that is not a Shrouded Sun learns this Gift, it is learned at Advanced level.

Happy Thoughts [Intermediate Nuwisha]
Touching the target when activating this Gift requires a Physical Challenge.

Image of the Sky Bear [Advanced Kieh Gurahl]
The ‘seven actions to heal wounds’ allows the Gurahl to touch and heal one wound level for no cost. This is a single action.

Judgment of Pestilence [Advanced Feline Bastet]
Willpower is used to retest any of the Simple Tests of this Gift.

Lead-Line [Basic Kumoti Ananasi]
The Ananasi must perform the Mental Challenge each hour to maintain the tracking line.

Nature of the Beast [Intermediate Kumoti Ananasi]
The Ananasi must win a Social Challenge against the victim, rather than winning a Simple Test. The victim may stave off the effects of this Gift for ten minutes by expending a Willpower Trait.

Ojas Surge [Basic Bagheera Bastet]
The Traits must be divided among the character's Attribute categories as evenly possible, and last for the remainder of the scene.

Paws of the Raging Spirit Tiger [Intermediate Khan Bastet]
This Gift only functions to allow Bastet in the Realm to strike into the Umbra.

Perfect Poison [Advanced General Ratkin]
Characters affected make a Simple Test for each wound level inflicted. On a win, they do not suffer that level of damage. Perfect Poison can only affect a character once per day.

Persecution Complex [Intermediate Warrior Ratkin]
The subject’s Trait penalty only applies to Physical Challenges when attacking the Ratkin.

Plague Bite [Advanced General Ratkin]
Surviving the resulting plague makes the victim immune to further uses of this Gift.

Quell the Mob Rage [Intermediate Rishi Gurahl]
To use this Gift requires a Static Social Challenge (not a Static Social Challenge against the target's Willpower).

Razor Feathers [Basic Corax]
This Gift may be used in Corvid or Rara Avis forms.

Razor Webs [Advanced Wyrsta Ananasi]
Multiple contacts with the webs inflict a maximum of three levels of damage per Turn.

Song of Kokopelli [Basic Nuwisha]
The effects of this Gift are negated if the subject is attacked.

Spines [Basic General Ananasi]
Ignore the system presented in the book. This Gift functions as Gift of the Porcupine from Laws of the Wild, including the clarifications noted in Chapter 3.

Spirit Healing [Intermediate Kieh Gurahl]
This Gift replenishes Essence, not Power.

Sticky Fingers [Basic Homid Ratkin]
Items dedicated with the Rite of Talisman Dedication cannot be stolen with this Gift.

Still Blood [Intermediate Hatar Ananasi]
In a combat situation, the adrenaline rush reduces the duration of this Gift’s paralysis to one Turn per Blood Trait, rather than one scene per Blood Trait.

Strength of the Dominator [Intermediate Noonday Sun Mokole]
When a Mokole that is not a Noonday Sun learns this Gift, it is learned at Advanced level.

Sweet Hunter's Smile [Basic Homid Bastet]
This Gift cannot be reactivated until the Traits gained are lost.

Swollen Tongue [Basic Nuwisha]
Touching the target when activating this Gift requires a Physical Challenge.

Thousand-Hands [Advanced Myrmidon Ananasi]
Contrary to the text, the Ananasi may not perform follow-up challenges for any of her multiple attacks gained through the use of this Gift.

Threaten [Basic Uzmati Gurahl]
To use this Gift, engage the target in a Willpower Challenge (not a Static Social Challenge against the target's Willpower).

Trickster's Skin [Advanced Nuwisha]
This Gift requires a Mental Challenge against the target (not a Static Mental Challenge against half the target's Mental Traits).

Vulture's Feast [Intermediate Corax]
The Negative Trait caused by this Gift lasts only one month.

Waken [Intermediate Rishi Gurahl]
To use this Gift, engage the target in a Static Willpower Challenge (not a Static Mental Challenge against the target's Willpower).

Walking Between Worlds [Intermediate General Mokole]
When a Mokole that is not a Decorated, Eclipsed, or Shrouded Sun learns this Gift, it is learned at Intermediate level.

Withering Stare [Advanced General Bastet]
When using this Gift, the Bastet spends a Rage Trait each Turn to inflict one aggravated wound upon the subject.

RITES (6.6)

Rite of the Changing Moon, Rite of Conquest, Rite of the Fetish Egg, Rite of Memory Theft, and Rite of Weaving require High Approval, both to learn and to use.

Battle Blessing, Fighting the Death Bear, Rite of Nine Lives, Rite of One, and Sing Back the Dead require Top Approval, both to learn and to use.

Rite of Freed Spirit
If this rite fails and the Gurahl becomes inhabited by the Bane, he becomes a non-player character under the control of the High level Storyteller.