Mage Chapter One

CHARACTER CREATION (1.0)

Mage characters are created using Laws of Ascension and Laws of Ascension Companion in conjunction with this supplement and with Prime.

Concepts (1.01)

There are slight paradigm differences between White Wolf’s source material and what is used for the Camarilla's Sanctioned chronicle. For example, the Avatar Storms in the Sanctioned chronicle occurred in May 2001 rather than September 1999.

Players are encouraged to limit their character's age upon entering play to that of a normal mortal lifespan. Concepts that include holding high positions in the various Traditions, whether past or present, require High Approval. High Approval is also required if the character is from another Realm. High Approval is required if the character is, or used to be, a member of a Technocratic Convention.

Some Important Changes Made (1.02)

The Wonder Background is changed in the Supplement, due in part to the release of the Laws of Ascension Companion. All wonders must be recreated under the Supplement's Wonder rules. (The ability for wonders to have extra Grades of Success was limited for game balance.)

The rules on Sanctums were changed to reflect changes made in Revised material.

The Merits and Flaws from LotN:R that were used in previous editions are now removed in favor of the Merits and Flaws found in LoA:C. Reallocation of Free Traits on Merits and Flaws to reflect this is permitted, with Low Approval. Please note that in some cases, different Merits and Flaws from each book have the same name, and to retain a Merit or Flaw that appears in LotN:R but not in the Companion requires High Approval.

Existing characters must be approved by the appropriate level Storyteller(s) if something on the character sheet now requires a higher level of approval than it did previously. Prior to this series, MC 12 allowed members to purchase 5 Traits of Arete at character creation. This was used to populate the game with a few Masters right off, and encourage more players to join at the venue’s inception. To keep the venue from becoming overpopulated with Masters, this option is no longer allowed. Any characters that were created with 5 Traits of Arete must be registered with the High Approval Storyteller before they can be played. Any PC that has gained six or more Arete Traits must be registered with the High Approval Storyteller before they can be played. Characters are now all subject to the same time interval requirements between successful seekings, regardless of a player’s Membership Class.

Types (1.03)

Some mages require special approval to play. Top Approval is required for anything not rated here.

Low: Akashic Brotherhood, Celestial Chorus, Cult of Ecstasy, Dreamspeakers, Euthanatos, Order of Hermes, Sons of Ether, Verbena, or Virtual Adepts, Hollow Ones and Orphans.

High: Ahl-I-Batin, Sisters of Hippolyta, Taftani, Templars, and Wu Nung Crafts.

Top: Wu Keng Craft

Membership Benefits (1.04)

Players may not normally create characters with a starting Arete higher than two. Players with a Member Class of 4 or higher may start with three Traits. MC 9 allows the character four Traits of starting Arete, but this requires High Approval. These higher Arete scores must be purchased as normal.