Mortals Chapter One

CHARACTER CREATION (1.0)

Mortal characters are created using Laws of the Hunt in conjunction with this supplement and with Prime. While mortal characters are (for the most part) created independently of the assorted venue supplements, they must be assigned to a particular venue, whether that is the Mortal venue, or another. Reference to other venue sourcebooks and supplements may be required to create characters of certain Types.

Some Important Changes Made (1.02)

Many previously existing Numina, Backgrounds, Merits, and Flaws are altered or not present in the Revised material. If something that a character possessed is no longer available, it is removed from the character sheet and the Traits spent on it are refunded. In almost every case, mortal character sheets will simply need to be reconstructed from the ground up, using the new rules. Your Storyteller will help you to make sure the new character sheet should resemble the old one as closely as possible. Sorcerer character sheets will be especially altered, as their powers are now quite different.

Some Merits that were previously exempted from counting against a character’s seven-Trait maximum are no longer exempt.

If an item on a character sheet (including the character’s Type) has increased in approval level, approval must be applied for as though it were a new character. It is the player’s responsibility to submit the character for standard approval within one month of the release of this document.

Kinfolk require High Approval to keep Gifts that are not from their breed or Tribe list.

Ghouls that were previously approved to be of an Approval clan (per the guidelines of the Vampire supplement) can consider that approval to mean Approval to learn that clan’s special approval Disciplines (unless the Approval specifically stated otherwise).

The Humanity rules found in Laws of the Hunt:Revised are not used. The Morality rules from Vampire are used, instead.

Types (1.03)

A character’s Numina and/or ‘venue subtype’ Merits determine its Type. In the Mortals venue, Dauntain, Mediums, Psychics, Sorcerers, and Theurgists require only Low Approval, as do the venue subtypes (Kinain, Kinfolk, Ghouls, and Revenants). This is providing that the game they are being played in is of the appropriate “Setting” (see Chapter Four for information on Mortal venue Settings).

Playing one of the above in another venue requires the standard High Approval for cross-venue Types. Sorcerers in the Mage venue are an exception, requiring only Low Approval for that venue. In addition, the venue subtypes have certain exceptions in their parent venue (see Merits and Flaws in Chapter Two).

Mortal characters without Numina or venue-subtype Merits (normal humans) require only Low Approval in any venue.