Supernatural characters that metamorph into wraiths start with five permanent Angst Traits. Normal humans and partially-Awakened (ghoul, kinfolk, etc.) character that metamorph into wraiths start with one to five permanent Angst Traits (at approving Storyteller's discretion). Thorns, passions, fetters are chosen as normal.
For the purposes of increasing Trait Maximums over time in play, the date of the character's metamorphosis is considered to be the date the character entered play. Example: A Giovanni that was played in the Cam/Anarch Venue for three years before dying and gaining the Approval to become a wraith must wait six months before his Trait Maximum rises to eleven.